Wednesday, 27 July 2016
6.6.4 Reflect, the pros and the cons of pre-research resources
6.6.4 Reflect on the pros and the cons of pre-research resources
To days learners can use a variety of technology to access knowledge resources. The pros of pre- research resources are quite many compared to the cons as we are going to see below.
When we look at the pros, the learners analyses the task and its information requirement. good tasks ever challenges the learners to engage in complex and higher order thinking process.
They provide a good resource to support the inquiry of the learners either as a group or in their individual roles.
They carry information and links which make excellent use of the webs time line, colorful, varied resources, and providing enough meaningful information for the learners.
They deepen understanding of an issue or subject content, and help learners in terms of making efficient use of time in the classroom.
It help learners to be more active in developing an information gathering.
The cons includes the cost of the internet as we all know that the charges of the internet differs depending on the service providers. It is also important not that some sits on the internet need to be payed for much as your already online.
The advice i would give the learner is to inform them that not all the information on the internet is collect. so they have to look for credible and meaningful information with varied resources. They should be relevant and in line with what they are studying.
I have obviously discover new ideas of using technology during this gathering stage.for example the endless links with varied and meaningful resources.
Tuesday, 26 July 2016
6.5.4 Reflect on Role playing
6.5.4 Reflect on Role playing as a form of learner engagement
Learner engagement:-
This is the degree of attention, curiosity, interest, optimism, and passion that learners show when they are learning or being taught.
Role playing:-
This is an effective learning strategy which encourage participation among passive learners.When one love what he is doing, the process feels meaningful, he retains the information better and the experience motivates him to learn more
I have learned about Role playing as one of the specific activity that can contribute to successful and highly enjoyable learning experience. Learners can benefit through increased interaction with the materials and with each other.
Role playing can be used to deepen the analysis of a work of fiction to illustrate case studies and scenarios, and to learn more intimately about different historical time period.
Role playing can be incorporated into our lesson, through grouping learner with given task to research on and after, reporting back to the class. This can help them to look for the desired information online and the materials thus helping them to be update and to be ever informed.
Role playing can be incorporated into our lesson, through grouping learner with given task to research on and after, reporting back to the class. This can help them to look for the desired information online and the materials thus helping them to be update and to be ever informed.
As online education is escalating, it is important for educators to explore teaching techniques that engage learners and enhance learning at a profound level.
Tuesday, 12 July 2016
6.3.4 Reflection on my initial thoughts about Web Quests
My initial thought about Web Quest was totally opposite to the one am learning of right now. I used to think that, its an application software which provide the user with contents which are their by default. But you find that technology has endless educational tools for teaching learners. It is up to the educator to select for the appropriate tool which can fit to what he is going to teach.
I have learnt that a Web Quest in an inquiry- oriented lesson format in which most or all information that learners work with comes from the web. these can be created using various programs, including a simple word processing document that includes links to website. Go to link, www.Wikipedia.org/wiki/web quest
The web quest has some elements of the 21st century learning and innovative approaches to learning. Fist and fore mast, the web quest is an hands on real world promoting application. It help learners to develop flexible solving skills, self- directed learning, effective collaborating skill, and intrinsic motivation to mention but a few. All these are elements of the 21st century and innovative approaches.
A web quest also gives the learners freedom to choose what kind of technology tool to use while conducting their research. learners learn though experience of problem solving and creating projects. these are some of the elements which makes a web quest a powerful tool for students learning in the teaching sector.
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