Tuesday, 15 March 2016

Reflect 5.4.4 Knowledge building and the power of collaborating


5.4.4 Knowledge building and the power of collaborating knowledge 



What is knowledge building?

Knowledge building refer to the process of creating new cognitive artifacts as a result of common goals,group discussions and synthesis ideas.

This happens when students combine new information with what they already know to generate ideas and understandings that are new to them. Knowledge building is not about finding certain information on the internet, and then write about it. Its about finding information on the net and you analyze multiple sources of information for common themes, interprets, synthesis and evaluate.
Knowledge building skills include problem solving, decision making, designing and etc    

Collaborative knowledge building

This is learning activity in a formal setting that involve group work. Knowledge building is seen as creating or modifying public knowledge. it is considered as deep costructivism that involves making a collective inquiry into a specific topic and coming to a deeper understanding through interactive questioning, dialogue and continuing improvement of ideas.

5.3.4 Reflect on learners engagement


5.3.4 Reflect on learners engagement 


  • What is the essence of engaged learning?
Engaging learners is all about involving students in every thing we do in classroom activities. we need to motivate them, encourage them, talk with them and even fostering peer relationship, Learning comes from passion and we all know that our job as educators is to engage learners with the help of  these endless technologies. It is important for the educator to go to class when they can understand what these technologies can do, so that they can help the students to evaluate, figure out were these tools will help. 

  • Is technology a critical role-player in engaging learners?
Technology is a critical role player in engaging learners. Learners know how engagement with technology feels like and they like to feel it every time, and when they are learning. To day learners go online every time they wish to do so, and they know what to get online. The best strategies used for engaging learning is the use of technology and its tools. for example social medias is one of an effective way to broaden engaged learning.  

    
  • What are the limitations of technology in engaging learners?
One of the common limitation of engaging learners in teaching is the unreliable and slow internet services plus luck of adequate facilities and equipment. This is common in most of the African countries and beside that, many educator are ICT illiterate and some don`t even know how to use computers. So all of these factors limit the use of technology engagement of learners.

All in all, engaging learners  has to be our number one goal. we should stop thinking of what we are going to teach to day, but we should think of what we are going to engage our students with.

Tuesday, 8 March 2016


5.2.4 Reflection on innovative learning activities 

What is innovative learning?
Innovative learning involves the students engagement in real work that has a purpose and will be shared with real audience. A real purpose means that the work that the learners undertake will be relevant to their daily lives and will be an impact on their future in a way that is recognized to them now.  

The new perspectives i have gained is that creative and motivation way of engaging learners.This needs the teacher to go to educate learners when they can understand what technology can add to their teaching. This can further help the learners to evaluate, figure out were these tools will help. We all know that some of the best strategies used for engaging learners using technology are, the use of social media which is one of the an effective way to broaden engaged learning plus using other technology tools. 

One way of adapting my teaching to include more innovative learning is to know how learners should learn with the integration of technology. They normally prefer experiential hands on learning, , learning in groups, images over text, highly structured learning and so on. 

In conclusion, teaching learners should be geared with more innovative activities for example the game based learning, brain based teaching, cultivating creativity and many more which i thing can be accessed on the internet.